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JUSTIN MEYER

Game Designer 

I am currently a Freelance Producer and Level Designer for Triple Threat Games, a US based team working on the movement shooter Exorush. I graduated with a degree in Game Design from Fitchburg State University after studying for 4 years, and this is a collection of what I've worked on in school and during my own time. I have a passion for Production, Level Design, Narrative Design, and Systems Design, and have been working with each since 2018 on my own time. Take a look at what I've done and feel free to get in touch if you’d like to discuss potential opportunities to work together.

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WORM PUNK

Roles: Co-Producer, Level Designer, VFX Artist
Team Size: 14

Worm Punk is a VR Arena Movement Shooter, currently in development in FSU's Game Studio. Players fly around the arena using the recoil from their shotguns.

CONGRATS TO RATS

Roles: Producer, Level Designer, QA Testing, UI Design, Narrative Design
Team Size: 6

Congrats to Rats is a platformer puzzle game where the player guides a group of baby rats through the obstacles and dangers of a kitchen.

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TEXAN CHESS

Roles: Lead Level Designer, QA Testing
Team Size: 5
A spin on the classic board game, this game has players use a variety of weapons and the game's physics to eliminate the Enemy King.

BEOMODOR

Roles: Level Designer
Team Size: 3
​Beomodor is a charming platformer where you play as the titular Beomodor, guiding groups of Bees through a mysterious forest who help you progress in return.

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MYSTERY OF THE TIME-SLOWED CASTLE

Roles: Producer, Lead Narrative Designer
Team size: 9
​Mystery of the Time-Slowed Castle Was created for the Fall 2022 Fitchburg State University Game Jam, and is a near system agnostic TTRPG adventure where players seeks out the cause of a time dilation in a castle they were invited to. 

GALLERY

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